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Monk

Skills

Skill Level Gained Level Capped Max Trained
Tracking 1 20 100 No
Swimming 1 20 100 No
Hold Breath 1 100 1000 No
Repair 1 100 1000 No
Fists 1 100 1000 No
1H Slash 1 100 1000 No
1H Impact 1 100 1000 No
1H Cleave 1 100 1000 No
1H Pierce 1 100 1000 No
2H Slash 1 100 1000 No
2H Impact 1 100 1000 No
2H Cleave 1 100 1000 No
2H Pierce 1 100 1000 No
Block 1 100 1000 No
Light Armor 1 100 1000 No
Medium Armor 1 100 1000 No
Concentration 1 100 1000 No
Blacksmithing 1 100 1000 No
Kick 1 40 200 No
Tactics Offense 1 100 1000 Yes
Tactics Defense 1 100 1000 Yes
Dodge 1 100 1000 No
Dual Wield 1 100 1000 No
Acrobatics 1 100 1000 No
Aggression 3 10 100 No
Cooking 5 25 1000 Yes
Brewing 5 25 1000 Yes
Weapon Craft 5 100 1000 No
Armor Craft 5 100 1000 No
Invigorate 5 50 250 No
Stone Skin 5 100 1000 No
Rescue 6 75 600 No
Riposte 8 100 1000 No
Flying Tiger 8 100 1000 No
Archery 10 100 500 Yes
Inflict Critical 10 100 1000 No
Volitation 10 20 100 Yes
Disarm 11 50 500 No
Feign Death 15 100 1000 Yes
Fury Fists 20 30 250 No
BlightBane Strike 20 30 250 Yes
Double Attack 25 100 1000 No
Shadow Fist 30 70 100 Yes
Combat Casting 45 60 300 Yes
Triple Attack 50 100 1000 No

Spells

Spell Level Gained

Advancement

Advancement Level Cost Max Rank Description Requirements Exclusion
Enhance Strength 1 1 10 Increases strength by 2.
Enhance Mind 1 1 10 Increases mind by 2.
Enhance Agility 1 1 10 Increases agility by 2.
Enhance Body 1 1 10 Increases body by 2.
Enhance Wisdom 1 1 10 Increases wisdom by 2.
Enhance Reflexes 1 1 10 Increases reflexes by 2.
Enhance Dexterity 1 1 10 Increases dexterity by 2.
Enhance Mysticism 1 1 10 Increases mysticism by 2.
Toughness 1 2 5 Increases Health by 10.
Jaunting 8 20 1 Increase movement speed by 10%.
Savvy 10 12 1 Increase experience gains by 10%.
Hardened Fists 10 24 1 Fists become 15/14 weapons.
Temperate Self 15 40 1 +50 to Poison Resistance.
Resilient Self 18 45 1 +50 to Disease Resistance.
Inner Flicker 18 45 1 +50 to Fire Resistance.
Inner Frost 18 45 1 +50 to Cold Resistance.
Greater Strength 20 15 10 Increases strength by 5. Enhance Strength (10),
Greater Mind 20 15 10 Increases mind by 5. Enhance Mind (10),
Greater Agility 20 15 10 Increases agility by 5. Enhance Agility (10),
Greater Body 20 15 10 Increases body by 5. Enhance Body (10),
Greater Wisdom 20 15 10 Increases wisdom by 5. Enhance Wisdom (10),
Greater Reflexes 20 15 10 Increases reflexes by 5. Enhance Reflexes (10),
Greater Dexterity 20 15 10 Increases dexterity by 5. Enhance Dexterity (10),
Greater Mysticism 20 15 10 Increases mysticism by 5. Enhance Mysticism (10),
Rejuvenation 20 36 1 Increase health regeneration by 5%.
Continuance 20 36 1 Increase stamina regeneration by 20%.
Improved Stamina 20 30 1 Increase stamina reserves by 25%.
Resolution 20 30 1 Increase health reserves by 5%.
Combat Celerity 20 35 1 Increase attack speed by 2%.
Striding 20 40 1 Increase movement speed by 15%. Jaunting, Jaunting
Combat Brutality 24 30 1 Increase criticals by 2%.
Vitality 25 40 5 Increases Health by 100. Toughness (5),
Expertise 25 100 1 Increase experience gains by 20%. Savvy, Savvy
Abstinent Self 35 65 1 +100 to Poison Resistance. Temperate Self, Temperate Self
Wholesome Self 38 70 1 +100 to Disease Resistance. Resilient Self, Resilient Self
Inner Glow 38 70 1 +100 to Fire Resistance. Inner Flicker, Inner Flicker
Inner Blizzard 38 70 1 +100 to Cold Resistance. Inner Frost, Inner Frost
Combat Alacrity 40 260 1 Increase attack speed by 3%. Combat Celerity, Combat Celerity
Traveling 40 80 1 Increase movement speed by 20%. Striding, Jaunting, Striding
Celestial Fists 40 125 1 Fists become 20/13 weapons. Hardened Fists, Hardened Fists
Combat Ferocity 44 125 1 Increase damage and chance of criticals by 3%. Combat Brutality, Combat Brutality
Greater Stamina 45 200 1 Increase stamina reserves by 50%. Improved Stamina, Improved Stamina
Fortitude 45 200 1 Increase health reserves by 10%. Resolution, Resolution
Renewal 50 125 1 Increase health regeneration by 10%. Rejuvenation, Rejuvenation
Stability 50 125 1 Increase stamina regeneration by 40%. Continuance, Continuance
Mastery 50 250 1 Increase experience gains by 30%. Expertise, Savvy, Expertise
Tolerant Self 55 85 1 +150 to Poison Resistance. Abstinent Self, Temperate Self, Abstinent Self
Vestal Self 58 90 1 +150 to Disease Resistance. Wholesome Self, Resilient Self, Wholesome Self
Inner Flame 58 90 1 +150 to Fire Resistance. Inner Glow, Inner Flicker, Inner Glow
Inner Glacier 58 90 1 +150 to Cold Resistance. Inner Blizzard, Inner Frost, Inner Blizzard
Tranquil Fists 60 500 1 Fists become 30/12 weapons. Celestial Fists, Hardened Fists, Celestial Fists
Fleet Feet 65 200 1 Increase movement speed by 25%. Traveling, Jaunting, Striding, Traveling
Tranquil Self 70 500 1 +200 bonus to all resists. Tolerant Self, Vestal Self, Inner Flame, Inner Glacier, Tolerant Self, Vestal Self, Inner Flame, Inner Glacier, Abstinent Self, Wholesome Self, Inner Glow, Inner Blizzard, Temperate Self, Resilient Self, Inner Flicker, Inner Frost
Regeneration 75 250 1 Increase health regeneration by 15%. Renewal, Renewal, Rejuvenation
Persistence 75 250 1 Increase stamina regeneration by 60%. Stability, Stability, Continuance
Massive Stamina 75 350 1 Increase stamina reserves by 100%. Greater Stamina, Improved Stamina, Greater Stamina
Perseverance 75 350 1 Increase health reserves by 15%. Fortitude, Resolution, Fortitude
Supremacy 75 500 1 Increase experience gains by 40%. Mastery, Savvy, Expertise, Mastery
Combat Rapidity 80 450 1 Increase attack speed by 4%. Combat Alacrity, Combat Alacrity, Combat Celerity
Combat Savagery 84 500 1 Increase damage and chance of criticals by 4%. Combat Ferocity, Combat Brutality, Combat Ferocity
Temperate Fists 90 800 1 Fists become 40/10 weapons. Tranquil Fists, Hardened Fists, Celestial Fists, Tranquil Fists