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Hold Breath

The character's ability to stay underwater. The higher the skill, the longer the character can stay underwater without coming up for air. There is a breath bar that opens in the Character Window replacing the stamina bar when the player is underwater, which displays how much air is remaining per character. Don't let your air run out!

Available to: Assassin, Barbarian, Bard, Cleric, Doom Knight, Druid, Monk, Necromancer, Paladin, Ranger, Revealer, Shaman, Tempest, Thief, Warrior, Wizard

Level Gained: 1
Level Capped: 100
Max Value: 1000
Max Reuse Time: 0 seconds
Min Reuse Time: 0 seconds
Trained: No